![]() ![]() By the 7th system, I was bored out of my mind. It was good at first, but by the 3rd system, it was getting repetitive. fit.ĭarkstar One was the first I found after Freelancer. Or "2D space game" Rebel Galaxy which I found really good, just too short story-wise (like Freelancer too) Thanks for the tips, but I'm afraid I've tried 2, and 1 doesn't. Or Starpoint Gemini 2 (part 1 is included as seperate campaign) and its successors. This is why the game codes exist.ToxicTom: You could try Dark Star One, although it's not really a good game. The manuals that are available for download are useless for this since the pages aren't numbered the same. You are asked for a certain letter in the game manual, and (I think) you have three chances to get it right. When docking at a space port you'll be asked by the local cretinous police forces to quote a section of your flight manual. Many versions of Frontier, including the original, have a password protection scheme. ![]() The list was made into a table by myself, which was an extremely tedious process! Password protection This site appeared in the early '90s and was the first Frontier: Elite 2 web site. The exhaustive list of wormhole routes, however, have been taken from Christoph Tietz's now defunct Frontier: Elite 2 web site. More information on this can be found below.Ī lot of this section has been directly copied from the Frontier manual (which you can download in full on the Files page, both with correct and incorrect ship specs). In case you're playing a version of Frontier that still has the password protection scheme enabled, the game codes will allow you to provide the correct answer when required. The ship specifications found here are correct. If you're new to Frontier, this place will be invaluable, since it reproduces a lot of the (accurate) information found in the original game manual, as well as fixing some errors. ![]()
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